Brielle Hibma
EDUC 3302 Technology in Education
October 23, 2013
IS
THE VIDEO GAME MODEL AN EFFECTIVE LEARNING TOOL?
Neurologist and teacher, Dr. Judy
Willis, made a claim in her article, A
Neurologist makes a Case for the Video Game Model as a Learning Tool, that
video games are created in such a way that keeps young people coming back for
more. What she has discovered is that dopamine is released in higher than
normal levels to the brain after succeeding in a game level and receiving
positive feedback or reinforcement. I think the idea Dr. Willis presented for
educators in her article, for teachers to model the prompt feedback for achievement
and success in students, can in fact, be a useful strategy in the classroom if
used correctly. At first, reading the article, I was skeptical of where she was
heading with the idea, but as I read further I understood better. Dr. Willis is
not suggesting that every activity be made into a “game” as I had initially
misunderstood. Rather, she is signifying the benefit of students and teachers
working together to set individual goals that are challenging yet achievable. In
doing this, the student will be able to watch themselves progress and experience
the release of dopamine when they do well and reach a goal, just as they would
when conquering a video game level. I agree with the importance of the teacher
working individually with each student on their goals for specific learning
outcomes, as each student has different strengths and may be learning at a
slightly different level than their peers. This gives students the opportunity
to watch themselves be successful at something that is individually
challenging.
While I agree with the positive
outcomes of a teaching strategy such as the one Dr. Willis presents, the
downside to creating this model in the classroom would be the difficulty in
finding balance. It is important that if a model such as this were to be
implemented, that the teacher does not take away time from classroom lectures,
discussions, and projects. Although I am not yet a professional educator, I understand
that certain laws and state regulations require students at each grade level to
have a certain degree of proficiency and understanding. While it is true that
students learn at different rates and are challenged by different things,
making too much of a separate and individualized learning plan may cause too
much of a rift in classroom balance and grade level success. Overall, I think
the video game model presented is a novel idea that can encourage and empower
students to achieve more based on their learning, but it is important for the
teacher to maintain a balance between individual and whole class goals.
WORKS
CITED:
Willis,
Judy. "A Neurologist Makes the Case for the Video Game Model as a Learning
Tool." Edutopia. 14 Apr 2011: n. page. Web. 23 Oct. 2013.
<http://www.edutopia.org/blog/video-games-learning-student-engagement-judy-willis>.
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